Game Development
Air Bus
A hyper-casual prototype I developed during my internship at Spacetimer Games. Built in Unity with C#, the game challenges players to launch a bus off a ramp, using a unique number-combination system to upgrade engine power and increase distance. Developed over three months, this project pushed my skills in gameplay mechanics and system design.
Year :
2025
Industry :
Tech
Client :
SpaceTimer Games
Project Duration :
3 Months



Overview:
Air Bus is a hyper-casual prototype developed during my internship at Spacetimer Games. The game was built in Unity with C# and tested on PC before being prepared for mobile development.
Features
Engine Caution: Keep an eye on the rev meter to avoid overrevving, which reduces jump distance and risks explosions.
Smart Number Combining: Combine numbers strategically to upgrade your bus efficiently and improve performance.
Launch Control: Use timing on the slider to stay within the yellow or green zones for smoother launches.
Progressive Upgrades: Earn rewards from each run to enhance power, speed, and efficiency.
Risk vs Reward: Push limits for bigger jumps, but balance it against the risk of failure.
Replayability: Each launch offers different outcomes, encouraging experimentation and mastery.
Physics-Based Fun: Arcade-style physics keep launches unpredictable and entertaining.



Objective:
Players aim to launch a bus off a ramp and travel the highest possible distance. Engine power is upgraded through a unique number-combination grid system, where strategic choices directly affect performance.






Challenge:
Balancing gameplay to keep it rewarding and not repetitive.
Delivering a polished prototype within a tight three-month internship timeline.
Designing and coding the number-combination upgrade system.
Summary:
Air Bus was one of the most complex projects I’ve worked on, sharpening my skills in Unity, C#, and gameplay system design. The prototype successfully delivered a clear proof of concept and laid the foundation for mobile development.
More Projects
Game Development
Air Bus
A hyper-casual prototype I developed during my internship at Spacetimer Games. Built in Unity with C#, the game challenges players to launch a bus off a ramp, using a unique number-combination system to upgrade engine power and increase distance. Developed over three months, this project pushed my skills in gameplay mechanics and system design.
Year :
2025
Industry :
Tech
Client :
SpaceTimer Games
Project Duration :
3 Months



Overview:
Air Bus is a hyper-casual prototype developed during my internship at Spacetimer Games. The game was built in Unity with C# and tested on PC before being prepared for mobile development.
Features
Engine Caution: Keep an eye on the rev meter to avoid overrevving, which reduces jump distance and risks explosions.
Smart Number Combining: Combine numbers strategically to upgrade your bus efficiently and improve performance.
Launch Control: Use timing on the slider to stay within the yellow or green zones for smoother launches.
Progressive Upgrades: Earn rewards from each run to enhance power, speed, and efficiency.
Risk vs Reward: Push limits for bigger jumps, but balance it against the risk of failure.
Replayability: Each launch offers different outcomes, encouraging experimentation and mastery.
Physics-Based Fun: Arcade-style physics keep launches unpredictable and entertaining.



Objective:
Players aim to launch a bus off a ramp and travel the highest possible distance. Engine power is upgraded through a unique number-combination grid system, where strategic choices directly affect performance.






Challenge:
Balancing gameplay to keep it rewarding and not repetitive.
Delivering a polished prototype within a tight three-month internship timeline.
Designing and coding the number-combination upgrade system.
Summary:
Air Bus was one of the most complex projects I’ve worked on, sharpening my skills in Unity, C#, and gameplay system design. The prototype successfully delivered a clear proof of concept and laid the foundation for mobile development.
More Projects
Game Development
Air Bus
A hyper-casual prototype I developed during my internship at Spacetimer Games. Built in Unity with C#, the game challenges players to launch a bus off a ramp, using a unique number-combination system to upgrade engine power and increase distance. Developed over three months, this project pushed my skills in gameplay mechanics and system design.
Year :
2025
Industry :
Tech
Client :
SpaceTimer Games
Project Duration :
3 Months



Overview:
Air Bus is a hyper-casual prototype developed during my internship at Spacetimer Games. The game was built in Unity with C# and tested on PC before being prepared for mobile development.
Features
Engine Caution: Keep an eye on the rev meter to avoid overrevving, which reduces jump distance and risks explosions.
Smart Number Combining: Combine numbers strategically to upgrade your bus efficiently and improve performance.
Launch Control: Use timing on the slider to stay within the yellow or green zones for smoother launches.
Progressive Upgrades: Earn rewards from each run to enhance power, speed, and efficiency.
Risk vs Reward: Push limits for bigger jumps, but balance it against the risk of failure.
Replayability: Each launch offers different outcomes, encouraging experimentation and mastery.
Physics-Based Fun: Arcade-style physics keep launches unpredictable and entertaining.



Objective:
Players aim to launch a bus off a ramp and travel the highest possible distance. Engine power is upgraded through a unique number-combination grid system, where strategic choices directly affect performance.






Challenge:
Balancing gameplay to keep it rewarding and not repetitive.
Delivering a polished prototype within a tight three-month internship timeline.
Designing and coding the number-combination upgrade system.
Summary:
Air Bus was one of the most complex projects I’ve worked on, sharpening my skills in Unity, C#, and gameplay system design. The prototype successfully delivered a clear proof of concept and laid the foundation for mobile development.