Game Development

Air Bus

A hyper-casual prototype I developed during my internship at Spacetimer Games. Built in Unity with C#, the game challenges players to launch a bus off a ramp, using a unique number-combination system to upgrade engine power and increase distance. Developed over three months, this project pushed my skills in gameplay mechanics and system design.

Year :

2025

Industry :

Tech

Client :

SpaceTimer Games

Project Duration :

3 Months

Featured Project Cover Image
Featured Project Cover Image
Featured Project Cover Image

Overview:

Air Bus is a hyper-casual prototype developed during my internship at Spacetimer Games. The game was built in Unity with C# and tested on PC before being prepared for mobile development.

Features

  • Engine Caution: Keep an eye on the rev meter to avoid overrevving, which reduces jump distance and risks explosions.

  • Smart Number Combining: Combine numbers strategically to upgrade your bus efficiently and improve performance.

  • Launch Control: Use timing on the slider to stay within the yellow or green zones for smoother launches.

  • Progressive Upgrades: Earn rewards from each run to enhance power, speed, and efficiency.

  • Risk vs Reward: Push limits for bigger jumps, but balance it against the risk of failure.

  • Replayability: Each launch offers different outcomes, encouraging experimentation and mastery.

  • Physics-Based Fun: Arcade-style physics keep launches unpredictable and entertaining.


Project Content Image - 1
Project Content Image - 1
Project Content Image - 1

Objective:

Players aim to launch a bus off a ramp and travel the highest possible distance. Engine power is upgraded through a unique number-combination grid system, where strategic choices directly affect performance.


Project Content Image - 2
Project Content Image - 2
Project Content Image - 2
Project Content Image - 3
Project Content Image - 3
Project Content Image - 3

Challenge:

  • Balancing gameplay to keep it rewarding and not repetitive.

  • Delivering a polished prototype within a tight three-month internship timeline.

  • Designing and coding the number-combination upgrade system.



Summary:

Air Bus was one of the most complex projects I’ve worked on, sharpening my skills in Unity, C#, and gameplay system design. The prototype successfully delivered a clear proof of concept and laid the foundation for mobile development.

More Projects

Game Development

Air Bus

A hyper-casual prototype I developed during my internship at Spacetimer Games. Built in Unity with C#, the game challenges players to launch a bus off a ramp, using a unique number-combination system to upgrade engine power and increase distance. Developed over three months, this project pushed my skills in gameplay mechanics and system design.

Year :

2025

Industry :

Tech

Client :

SpaceTimer Games

Project Duration :

3 Months

Featured Project Cover Image
Featured Project Cover Image
Featured Project Cover Image

Overview:

Air Bus is a hyper-casual prototype developed during my internship at Spacetimer Games. The game was built in Unity with C# and tested on PC before being prepared for mobile development.

Features

  • Engine Caution: Keep an eye on the rev meter to avoid overrevving, which reduces jump distance and risks explosions.

  • Smart Number Combining: Combine numbers strategically to upgrade your bus efficiently and improve performance.

  • Launch Control: Use timing on the slider to stay within the yellow or green zones for smoother launches.

  • Progressive Upgrades: Earn rewards from each run to enhance power, speed, and efficiency.

  • Risk vs Reward: Push limits for bigger jumps, but balance it against the risk of failure.

  • Replayability: Each launch offers different outcomes, encouraging experimentation and mastery.

  • Physics-Based Fun: Arcade-style physics keep launches unpredictable and entertaining.


Project Content Image - 1
Project Content Image - 1
Project Content Image - 1

Objective:

Players aim to launch a bus off a ramp and travel the highest possible distance. Engine power is upgraded through a unique number-combination grid system, where strategic choices directly affect performance.


Project Content Image - 2
Project Content Image - 2
Project Content Image - 2
Project Content Image - 3
Project Content Image - 3
Project Content Image - 3

Challenge:

  • Balancing gameplay to keep it rewarding and not repetitive.

  • Delivering a polished prototype within a tight three-month internship timeline.

  • Designing and coding the number-combination upgrade system.



Summary:

Air Bus was one of the most complex projects I’ve worked on, sharpening my skills in Unity, C#, and gameplay system design. The prototype successfully delivered a clear proof of concept and laid the foundation for mobile development.

More Projects

Game Development

Air Bus

A hyper-casual prototype I developed during my internship at Spacetimer Games. Built in Unity with C#, the game challenges players to launch a bus off a ramp, using a unique number-combination system to upgrade engine power and increase distance. Developed over three months, this project pushed my skills in gameplay mechanics and system design.

Year :

2025

Industry :

Tech

Client :

SpaceTimer Games

Project Duration :

3 Months

Featured Project Cover Image
Featured Project Cover Image
Featured Project Cover Image

Overview:

Air Bus is a hyper-casual prototype developed during my internship at Spacetimer Games. The game was built in Unity with C# and tested on PC before being prepared for mobile development.

Features

  • Engine Caution: Keep an eye on the rev meter to avoid overrevving, which reduces jump distance and risks explosions.

  • Smart Number Combining: Combine numbers strategically to upgrade your bus efficiently and improve performance.

  • Launch Control: Use timing on the slider to stay within the yellow or green zones for smoother launches.

  • Progressive Upgrades: Earn rewards from each run to enhance power, speed, and efficiency.

  • Risk vs Reward: Push limits for bigger jumps, but balance it against the risk of failure.

  • Replayability: Each launch offers different outcomes, encouraging experimentation and mastery.

  • Physics-Based Fun: Arcade-style physics keep launches unpredictable and entertaining.


Project Content Image - 1
Project Content Image - 1
Project Content Image - 1

Objective:

Players aim to launch a bus off a ramp and travel the highest possible distance. Engine power is upgraded through a unique number-combination grid system, where strategic choices directly affect performance.


Project Content Image - 2
Project Content Image - 2
Project Content Image - 2
Project Content Image - 3
Project Content Image - 3
Project Content Image - 3

Challenge:

  • Balancing gameplay to keep it rewarding and not repetitive.

  • Delivering a polished prototype within a tight three-month internship timeline.

  • Designing and coding the number-combination upgrade system.



Summary:

Air Bus was one of the most complex projects I’ve worked on, sharpening my skills in Unity, C#, and gameplay system design. The prototype successfully delivered a clear proof of concept and laid the foundation for mobile development.

More Projects